You don't need to install this mod if you've installed the previous one (it already includes alcohol-related stuff). If you own the Get to Work expansion, you will also be able to run a money-laundering front. Yes – you can create your own plantation. You can also legalize the drugs – with just a single click! There will also be new seeds in the construction mode. In the menu, you can set the chances of such a visit. Both consumption and dealing can get you to jail, unless you can bribe the law. However, be careful – the police and SWAT can raid your place. Three sessions of rehabilitation for a total of 3 thousand simoleons will get rid of the problem. Amphetamine and cocaine work the same way. If your sim starts smoking, they will soon become addicted, and every few hours will need more – this will affect his health and relationships with others. Drugs and any tranquilizers can also alter the mood. The mod also introduces the state of intoxication. On top of that, the drinks you can get at the bar will have real names now. This mod introduces cigarettes, cigars, and all the drugware you need to use drugs. Rain on the concrete, xanax on the table, naked NPC outside the window. Other sims can interact with them the usual way. The developers don't recommend playing as the dealer – just keeping them around as an NPC. The club entrances will now be guarded by bouncers (whom you also have to create in the wizard yourself). They will also have fake IDs that teenage sims can use to get to clubs illegally. You will be able to buy different drugs of different quality and at different prices. Just make sure you give them the "drug dealer" trait, and let them move in the neighborhood. You will have to create him or her yourself – the regular way, in character creator. The phone will let you set up a meeting with the doctor, who will get you a remedy for your everyday troubles. But then you can go fist-fight someone or call your mother a llama.īasemental Drugs, of course, changes that. Alcoholic beverages are limited to drinks that do not affect the behavior of the Sim. Isn't that right? In The Sims, of course, too, there are no cigarettes. The ultimate proof on hypocrisy: no to alcohol, no to tobacco, but yes to violence. This example always comes up when people discuss the creators' decisions about softening the content in the game. Until then the mod is available for download from his website.The question of the presence of cigars in games has already became a symbol of the franchise. So far Filip has not been hassled by EA over the mod, but I have a feeling that when it gets wind of the money that he is making the legal team will shut him down. This mod pairs well with Basemental by adding other effects such as trading sex for drugs and possible miscarriages for sims that use while pregnant. A new mod for “The Sims 4” lets players equip their avatars with the.įilip recommends using his mod with Turbodriver’s sex mod Wicked Whims. Your Sims can now take a hit from a bong. Showing that your sims will go through withdrawals, get arrested, or even die from doing drugs makes for a counterbalance to the short-lived “fun” benefits each drug offers. That is why he built the negative aspects of doing drugs into the mod. As it sits right now, he is making over $6,000 per month in donations on his Patreon.įilip told Kotaku that he does not condone drug use and that he did not make the mod just to allow Sims to get high. He started up an account expecting only to get a few hundred dollars from it. From there the mod grew to include the other drugs and gameplay features.Ī fellow modder suggested he make a Patreon account so people could leave him donations. He started with lines of cocaine that would disappear when Sims snorted them. However, he also discovered several clutter items in the game like bongs and lines of coke, and it got him to wondering if there was a way to make the sims use them instead of just being decorative. He had never played the game before and soon discovered that it does not make for a very effective CAD program. The mod even has a relatively complex system that not only makes the sims act high, hungover, or crashed out, but also allows them to become addicted, overdose (fatally and nonfatally), and get arrested for drug possession.įilip says the whole idea started after he bought the Sims 4 in the hope of using the home design features as a cheap alternative to a CAD suite to help him remodel his real-life kitchen. It also added a 'drug dealer' trait so you can create a sim that can supply the illicit contraband. The mod is called 'Basemental,' and it introduces marijuana, cocaine, amphetamines, and MDMA (aka Molly, X, Ecstasy) to the game, which the sims can buy, consume, and sell.
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